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Gfx::EngineGroundSpot Struct Reference

A spot (large shadow) drawn on the ground by the graphics engine. More...

#include <engine.h>

Public Member Functions

void LoadDefault ()
 

Public Attributes

bool used = false
 If true, ground spot is valid.
 
Color color
 Color of the shadow.
 
float min = 0.0f
 Min altitude.
 
float max = 0.0f
 Max altitude.
 
float smooth = 0.0f
 Transition area.
 
Math::Vector pos
 Position for the shadow.
 
float radius = 0.0f
 Radius of the shadow.
 
Math::Vector drawPos
 Position of the shadow drawn.
 
float drawRadius = 0.0f
 Radius of the shadow drawn.
 

Detailed Description

A spot (large shadow) drawn on the ground by the graphics engine.


The documentation for this struct was generated from the following file: