Colobot
crash_sphere.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "math/sphere.h"
23 #include "math/vector.h"
24 
25 #include "sound/sound_type.h"
26 
32 {
33  CrashSphere(const Math::Vector& pos = Math::Vector(),
34  float radius = 0.0f,
35  SoundType _sound = SOUND_NONE,
36  float _hardness = 0.45f)
37  : sphere(pos, radius)
38  , sound(_sound)
39  , hardness(_hardness)
40  {}
41 
47  SoundType sound;
49  float hardness;
50 };
float hardness
"Hardness" of the sphere
Definition: crash_sphere.h:49
Sphere used to detect object collisions.
Definition: crash_sphere.h:31
Vector struct and related functions.
SoundType sound
Sound to be played on collision.
Definition: crash_sphere.h:47
3D (3x1) vector
Definition: vector.h:53
Math::Sphere sphere
Definition: crash_sphere.h:45
Definition: sphere.h:27