22 #include "math/sphere.h"
25 #include "sound/sound_type.h"
35 SoundType _sound = SOUND_NONE,
36 float _hardness = 0.45f)
float hardness
"Hardness" of the sphere
Definition: crash_sphere.h:49
Sphere used to detect object collisions.
Definition: crash_sphere.h:31
Vector struct and related functions.
SoundType sound
Sound to be played on collision.
Definition: crash_sphere.h:47
3D (3x1) vector
Definition: vector.h:53
Math::Sphere sphere
Definition: crash_sphere.h:45