Color diffuse
Diffuse color.
Definition: model_triangle.h:69
Color ambient
Ambient color.
Definition: model_triangle.h:71
ModelTransparentMode transparentMode
How to deal with texture transparency.
Definition: model_triangle.h:83
bool variableTex2
If true, 2nd texture will be taken from current engine setting.
Definition: model_triangle.h:79
Vertex with secondary texture coordinates.
Definition: vertex.h:113
VertexTex2 p3
3rd vertex
Definition: model_triangle.h:67
Color structs and related functions.
ModelSpecialMark
Special marking for some models.
Definition: model_triangle.h:34
VertexTex2 p2
2nd vertex
Definition: model_triangle.h:65
Color specular
Specular color.
Definition: model_triangle.h:73
ModelSpecialMark specialMark
Special marking.
Definition: model_triangle.h:85
Namespace for (new) graphics code.
Definition: app.h:49
A single triangle in mesh as saved in model file.
Definition: model_triangle.h:60
bool doubleSided
Whether to render as double-sided surface.
Definition: model_triangle.h:81
std::string tex2Name
Name of 2nd texture.
Definition: model_triangle.h:77
ModelTransparentMode
Describes how to deal with texture transparency.
Definition: model_triangle.h:48
RGBA color.
Definition: color.h:39
std::string tex1Name
Name of 1st texture.
Definition: model_triangle.h:75
VertexTex2 p1
1st vertex
Definition: model_triangle.h:63