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Gfx::EngineBaseObject Struct Reference

Public Member Functions

void LoadDefault ()
 

Public Attributes

bool used = false
 If true, base object is valid in objects vector.
 
int totalTriangles = 0
 Number of triangles.
 
Math::Vector bboxMin
 Bounding box min (origin 0,0,0 always included)
 
Math::Vector bboxMax
 bounding box max (origin 0,0,0 always included)
 
float radius = 0.0f
 Radius of the sphere at the origin.
 
std::vector< EngineBaseObjTexTiernext
 Next tier (Tex)
 

The documentation for this struct was generated from the following file: